|Location||United Kingdom, Bradford|
|Type||Master courses, full-time|
|Nominal duration||1 year|
|Tuition fee||£13,500.00 per year|
Undergraduate diploma (or higher)
Containing a significant component in the field of Computer Animation and/or Special Effects from an approved degree-awarding body; or
The entry qualification documents are accepted in the following languages: English.
Often you can get a suitable transcript from your school. If this is not the case, you will need official translations along with verified copies of the original.
Upload documents in original language and translations
Vykdamas į pasirinktą universitetą, privalai pasiimti patvirtintas dokumentų kopijas, kurių universitetas reikalavo stojimo metu.
no sub-test less than 5.5 in IELTS or equivalent (CAE)
At least 2 reference(s) must be provided.
A motivation letter must be added to your application.
The past decade has seen a rapid expansion in the use of computer-based imagery in the generation of film, television, interactive entertainment and computer games.
This advanced course is designed for students who already have a relevant undergraduate degree in computer animation or computer-generated special effects, or for people with a computing / engineering undergraduate degree who can demonstrate sufficient relevant experience in these fields, and who want to further extend and develop their skills, knowledge and understanding.
Our teaching is backed up by an international research programme in imaging, multimedia, computer animation, virtual reality, distributed virtual environments, visualisation, digital video, humancomputer interaction, telecommunications and artificial intelligence.
Your choice of either the MA or the MSc route will depend on your previous experience, your interests and your career ambitions. Both routes share many modules; however the MA route allows you to develop your artistic and creative animation talents, while the MSc route allows you to develop your practical and technical skills.
Modules: © = Core (O) = Option
Semester 1 (60 Credits – 3 x © Modules)
Motion Capture (20 Credits) ©
Computer Animation & Visual Effects (20 credit) ©
Stereoscopic 3D (20 credit)(C)
Semester 2 (60 Credits – 1 x © Module and 40 Credits for the (O) Modules listed):
Research Skills and Methodologies (20 Credits) ©
Effects Technical Animation for VFX (20 Credits) (O)
Computer Graphics & Systems (20 credits) (O)
Computer Generated Visual Effects (20 credits) (O)
End of Semester 2 onwards (60 Credits – 1 x © Module):
Computer Animation & Visual Effects project (60 Credits) ©
We aim to equip you to become a well-qualified professional who will take a lead in developing and exploiting existing and emerging media technologies.