BA (Hons)Digital Arts (Top-Up)
| Study location | United Kingdom, Southampton, East Park Terrace |
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| Type | Final year and top-up, full-time |
| Nominal duration | 1 year |
| Study language | English |
| Awards | BA (Hons) |
| Course code | WW28 |
| Tuition fee | To be confirmed |
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| Entry qualification | High school / secondary education (or higher) Completion of the second year of a relevant and comparable degree. The entry qualification documents are accepted in the following languages: English. Often you can get a suitable transcript from your school. If this is not the case, you will need official translations along with verified copies of the original. You must take verified copies of the entry qualification documents along with you when you finally go to the university. |
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| Language requirements | English IELTS: minimum 6.0 overall with a minimum of 5.5 in each individual component |
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| Other requirements | At least 1 reference(s) must be provided. A motivation letter must be added to your application. |
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| More information |
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Overview
Building upon classical art training, creative problem solving and ideas generation, this one-year course will help you develop a set of core skills that underpin a specialisation of your choice.
You’ll get to work in a variety of media, experiencing both 2D and 3D tools. This will help you produce products to industry formats and standards. You’ll also have the opportunity to develop production skills that diversify your portfolio and broaden your career prospects. This is achieved by choosing specialised optional modules. These are then combined with the core project modules to help turn you into a multi-skilled, well rounded and highly creative graduate who can quickly adapt to the creative workplace.
Dedicated studio spaces and exposure to a high-end suite of industry tools, software and techniques – together with tutoring from industry experienced staff – will help you identify and hone your skills. You’ll also be supported in developing your game production, business and entrepreneurial skills, as well as working with coders and artists in the Video Games Academy.
The course team has a continued commitment to industry engagement, sourcing real world briefs and clients to help students graduate with not only a solid theoretical understanding of the field, but also with practical, tested and industry relevant experience. This will help build a creative and professional edge over your peers, as well as a solid portfolio of diverse works to aid in securing employment.
Career opportunities
Although this top-up aims to give students a taste in a wide spectrum of digital art, there is vocational emphasis with core modules such as the major project. You will be required to analyse your skill set against the requirements of your chosen career and then focus on addressing identified gaps:
Possible career directions include:
- Video games artist
- Roto artist
- Animator
- Motion graphics artist
- 3D designer
- Architectural visualiser
- Digital sculptor
- CGI illustrator
Europe/Tallinn time
Europe/Tallinn time